collaborators

5 papers

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12

Despite rapid progress in interactive world models (IWMs), short-horizon performance does not establish sustained action following, visual stability, physical plausibility, or memo…

cs.CV2026

In-context Region-based Drag: Drag Any Region to Any Shape

Jiacheng Sui, Tianyu Hao, Bingjie Gao +2

Diffusion models have shown promise in drag-style editing. Previous works mainly focus on point-based drag, which is inherently ambiguous. This paper focuses on region-based drag a…

cs.CV2026

DynaDrag: Dynamic Drag-Style Image Editing by Motion Prediction

Jiacheng Sui, Yujie Zhou, Li Niu

To achieve pixel-level image manipulation, drag-style image editing which edits images using points or trajectories as conditions is attracting widespread attention. Most previous…

cs.CV2023

Foreground Object Search by Distilling Composite Image Feature

Bo Zhang, Jiacheng Sui, Li Niu

Foreground object search (FOS) aims to find compatible foreground objects for a given background image, producing realistic composite image. We observe that competitive retrieval p…