5 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Despite rapid progress in interactive world models (IWMs), short-horizon performance does not establish sustained action following, visual stability, physical plausibility, or memo…
In-context Region-based Drag: Drag Any Region to Any Shape
Jiacheng Sui, Tianyu Hao, Bingjie Gao +2
Diffusion models have shown promise in drag-style editing. Previous works mainly focus on point-based drag, which is inherently ambiguous. This paper focuses on region-based drag a…
DynaDrag: Dynamic Drag-Style Image Editing by Motion Prediction
Jiacheng Sui, Yujie Zhou, Li Niu
To achieve pixel-level image manipulation, drag-style image editing which edits images using points or trajectories as conditions is attracting widespread attention. Most previous…
Foreground Object Search by Distilling Composite Image Feature
Bo Zhang, Jiacheng Sui, Li Niu
Foreground object search (FOS) aims to find compatible foreground objects for a given background image, producing realistic composite image. We observe that competitive retrieval p…