5 papers · 1 filter
World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible
Hao Zhang, Mohamed El Banani, Jen-Hao Cheng +6
Image-to-3D methods often trade off faithfulness and completeness: depth estimators are anchored to input pixels but stop at the visible surface, while image-to-3D models generate…
Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering
Benjamin Attal, Dor Verbin, Ben Mildenhall +4
State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along…
NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections
Dor Verbin, Pratul P. Srinivasan, Peter Hedman +4
Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have im…
Generative Powers of Ten
Xiaojuan Wang, Janne Kontkanen, Brian Curless +6
We present a method that uses a text-to-image model to generate consistent content across multiple image scales, enabling extreme semantic zooms into a scene, e.g., ranging from a…
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Quankai Gao, Qiangeng Xu, Zhe Cao +5
Creating 4D fields of Gaussian Splatting from images or videos is a challenging task due to its under-constrained nature. While the optimization can draw photometric reference from…