activity
20232026
most citedGS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

11 citations · 18 across the 18 of their papers we have counts for

collaborators

18 papers

cs.CV2026

Cosmos 3: Omnimodal World Models for Physical AI

NVIDIA, :, Aditi +293

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…

cs.CV2026

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

Kaixin Zhu, Yiwen Tang, Yifan Yang +9

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass…

cs.CV2026

Q-GeoMem: Question-Guided Geometric Memory for Video Spatial Reasoning

Xianqiang Gao, Qizhi Chen, Delin Qu +5

Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language…

cs.RO2026

Openpi Comet: Competition Solution For 2025 BEHAVIOR Challenge

Junjie Bai, Yu-Wei Chao, Qizhi Chen +13

The 2025 BEHAVIOR Challenge is designed to rigorously track progress toward solving long-horizon tasks by physical agents in simulated environments. BEHAVIOR-1K focuses on everyday…

cs.CV2025

Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation

Yiwen Tang, Zoey Guo, Kaixin Zhu +11

Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. Howeve…

cs.CV2025

Alias-free 4D Gaussian Splatting

Zilong Chen, Huan-ang Gao, Delin Qu +4

Existing dynamic scene reconstruction methods based on Gaussian Splatting enable real-time rendering and generate realistic images. However, adjusting the camera's focal length or…

cs.RO2025

F1: A Vision-Language-Action Model Bridging Understanding and Generation to Actions

Qi Lv, Weijie Kong, Hao Li +7

Executing language-conditioned tasks in dynamic visual environments remains a central challenge in embodied AI. Existing Vision-Language-Action (VLA) models predominantly adopt rea…

cs.RO2025

EO-1: An Open Unified Embodied Foundation Model for General Robot Control

Delin Qu, Haoming Song, Qizhi Chen +13

The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent visi…

cs.RO2025

Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation

Yuanqi Yao, Siao Liu, Haoming Song +7

Building a lifelong robot that can effectively leverage prior knowledge for continuous skill acquisition remains significantly challenging. Despite the success of experience replay…

cs.RO2025

Hume: Introducing System-2 Thinking in Visual-Language-Action Model

Haoming Song, Delin Qu, Yuanqi Yao +9

Humans practice slow thinking before performing actual actions when handling complex tasks in the physical world. This thinking paradigm, recently, has achieved remarkable advancem…

cs.CV2025

Exploring the Potential of Encoder-free Architectures in 3D LMMs

Yiwen Tang, Zoey Guo, Zhuhao Wang +8

Encoder-free architectures have been preliminarily explored in the 2D Large Multimodal Models (LMMs), yet it remains an open question whether they can be effectively applied to 3D…

cs.RO2025★ 1 cited

SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model

Delin Qu, Haoming Song, Qizhi Chen +8

In this paper, we claim that spatial understanding is the keypoint in robot manipulation, and propose SpatialVLA to explore effective spatial representations for the robot foundati…

cs.CV2024

FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives

Qizhi Chen, Delin Qu, Junli Liu +5

Reconstructing controllable Gaussian splats for articulated objects from monocular video is especially challenging due to its inherently insufficient constraints. Existing methods…

cs.RO2024

FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Dataset

Zhaxizhuoma, Kehui Liu, Chuyue Guan +15

Real-world manipulation data involving robotic arms is crucial for developing generalist action policies, yet such data remains scarce since existing data collection methods are hi…

cs.CV2024★ 6 cited

Learning 2D Invariant Affordance Knowledge for 3D Affordance Grounding

Xianqiang Gao, Pingrui Zhang, Delin Qu +4

3D Object Affordance Grounding aims to predict the functional regions on a 3D object and has laid the foundation for a wide range of applications in robotics. Recent advances tackl…

cs.CV2024

LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control

Delin Qu, Qizhi Chen, Pingrui Zhang +5

This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes w…

cs.CV2023★ 11 cited

GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

Chi Yan, Delin Qu, Dan Xu +4

In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better bala…

cs.CV2023

Implicit Event-RGBD Neural SLAM

Delin Qu, Chi Yan, Dong Wang +4

Implicit neural SLAM has achieved remarkable progress recently. Nevertheless, existing methods face significant challenges in non-ideal scenarios, such as motion blur or lighting v…