1 citations · 1 across the 15 of their papers we have counts for
16 papers
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction
Kaixin Zhu, Yiwen Tang, Yifan Yang +9
High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass…
Q-GeoMem: Question-Guided Geometric Memory for Video Spatial Reasoning
Xianqiang Gao, Qizhi Chen, Delin Qu +5
Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language…
Openpi Comet: Competition Solution For 2025 BEHAVIOR Challenge
Junjie Bai, Yu-Wei Chao, Qizhi Chen +13
The 2025 BEHAVIOR Challenge is designed to rigorously track progress toward solving long-horizon tasks by physical agents in simulated environments. BEHAVIOR-1K focuses on everyday…
Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation
Yiwen Tang, Zoey Guo, Kaixin Zhu +11
Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. Howeve…
F1: A Vision-Language-Action Model Bridging Understanding and Generation to Actions
Qi Lv, Weijie Kong, Hao Li +7
Executing language-conditioned tasks in dynamic visual environments remains a central challenge in embodied AI. Existing Vision-Language-Action (VLA) models predominantly adopt rea…
EO-1: An Open Unified Embodied Foundation Model for General Robot Control
Delin Qu, Haoming Song, Qizhi Chen +13
The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent visi…
Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation
Yuanqi Yao, Siao Liu, Haoming Song +7
Building a lifelong robot that can effectively leverage prior knowledge for continuous skill acquisition remains significantly challenging. Despite the success of experience replay…
Hume: Introducing System-2 Thinking in Visual-Language-Action Model
Haoming Song, Delin Qu, Yuanqi Yao +9
Humans practice slow thinking before performing actual actions when handling complex tasks in the physical world. This thinking paradigm, recently, has achieved remarkable advancem…
AerialVG: A Challenging Benchmark for Aerial Visual Grounding by Exploring Positional Relations
Junli Liu, Qizhi Chen, Zhigang Wang +6
Visual grounding (VG) aims to localize target objects in an image based on natural language descriptions. In this paper, we propose AerialVG, a new task focusing on visual groundin…
Openfly: A comprehensive platform for aerial vision-language navigation
Yunpeng Gao, Chenhui Li, Zhongrui You +20
Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively st…
Exploring the Potential of Encoder-free Architectures in 3D LMMs
Yiwen Tang, Zoey Guo, Zhuhao Wang +8
Encoder-free architectures have been preliminarily explored in the 2D Large Multimodal Models (LMMs), yet it remains an open question whether they can be effectively applied to 3D…
SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model
Delin Qu, Haoming Song, Qizhi Chen +8
In this paper, we claim that spatial understanding is the keypoint in robot manipulation, and propose SpatialVLA to explore effective spatial representations for the robot foundati…
FreeGaussian: Annotation-free Control of Articulated Objects via 3D Gaussian Splats with Flow Derivatives
Qizhi Chen, Delin Qu, Junli Liu +5
Reconstructing controllable Gaussian splats for articulated objects from monocular video is especially challenging due to its inherently insufficient constraints. Existing methods…
LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control
Delin Qu, Qizhi Chen, Pingrui Zhang +5
This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes w…
Implicit Event-RGBD Neural SLAM
Delin Qu, Chi Yan, Dong Wang +4
Implicit neural SLAM has achieved remarkable progress recently. Nevertheless, existing methods face significant challenges in non-ideal scenarios, such as motion blur or lighting v…