activity
20202026
most citedCounterfactual Causality for Reachability and Safety based on Distance Functions

4 citations · 5 across the 7 of their papers we have counts for

collaborators

8 papers

cs.GT2026

Reaching as Cheap as Possible in 1-clock Robust Weighted Timed Games

Nathalie Bertrand, Maëlle Gautrin, Julie Parreaux

The value problem for 2-player games on graph generally consists in determining the minimal value Min can ensure against any possible strategy for Max. We consider here the value p…

cs.FL2026

One-clock synthesis problems

Sławomir Lasota, Mathieu Lehaut, Julie Parreaux +1

We study a generalisation of Büchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elaps…

cs.GT2024

Synthesis of Robust Optimal Strategies in Weighted Timed Games

Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. The synthesized strategies rely on a perfe…

cs.LO2023★ 4 cited

Counterfactual Causality for Reachability and Safety based on Distance Functions

Julie Parreaux, Jakob Piribauer, Christel Baier

Investigations of causality in operational systems aim at providing human-understandable explanations of why a system behaves as it does. There is, in particular, a demand to expla…

cs.LO2023

Counterfactual Causality for Reachability and Safety based on Distance Functions

Julie Parreaux, Jakob Piribauer, Christel Baier

Investigations of causality in operational systems aim at providing human-understandable explanations of why a system behaves as it does. There is, in particular, a demand to expla…

cs.GT2022

Decidability of One-Clock Weighted Timed Games with Arbitrary Weights

Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously diffic…

cs.GT2021★ 1 cited

Playing Stochastically in Weighted Timed Games to Emulate Memory

Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the playe…

cs.GT2020

Reaching Your Goal Optimally by Playing at Random

Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier

Shortest-path games are two-player zero-sum games played on a graph equipped with integer weights. One player, that we call Min, wants to reach a target set of states while minimis…