6 papers
Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
Jiajun Chen, Haoyu Wu, Mingda Jia +1
Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present…
EBench: Elemental Diagnosis of Generalist Mobile Manipulation Policies
Ning Gao, Jinliang Zheng, Xing Gao +22
We present EBench, a simulation benchmark that diagnoses generalist mobile manipulation policies beyond a single success-rate scalar. EBench comprises 26 diverse and challenging ma…
EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Jinkun Hao, Mingda Jia, Ruiyan Wang +7
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…
RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation
Boyang Wang, Haoran Zhang, Shujie Zhang +8
The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting la…
ContextHOI: Spatial Context Learning for Human-Object Interaction Detection
Mingda Jia, Liming Zhao, Ge Li +1
Spatial contexts, such as the backgrounds and surroundings, are considered critical in Human-Object Interaction (HOI) recognition, especially when the instance-centric foreground i…
Orchestrating the Symphony of Prompt Distribution Learning for Human-Object Interaction Detection
Mingda Jia, Liming Zhao, Ge Li +1
Human-object interaction (HOI) detectors with popular query-transformer architecture have achieved promising performance. However, accurately identifying uncommon visual patterns a…