10 papers
Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction
Zijian Xiao, Zipeng Ye, Jinkun Hao +3
Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produ…
PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation
Qirui Li, Jinkun Hao, Yibo Li +3
Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation p…
MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
Teng Hu, Mingchun Lu, Yating Wang +6
Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a sin…
STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System
Zhen Luo, Yixuan Yang, Xudong Xu +5
Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene ge…
Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis
Yixuan Yang, Zhen Luo, Wanshui Gan +5
Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent…
EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Jinkun Hao, Mingda Jia, Ruiyan Wang +7
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…
RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation
Boyang Wang, Haoran Zhang, Shujie Zhang +8
The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting la…
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning
Jinkun Hao, Naifu Liang, Zhen Luo +8
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, tradition…
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image
Jinkun Hao, Junshu Tang, Jiangning Zhang +7
While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previou…
Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images
Yating Wang, Ran Yi, Xiaoning Lei +3
Industrial 3D face assets creation typically reconstructs topology-consistent face meshes from multi-view images for downstream production. However, high-quality reconstruction usu…