activity
20242026
collaborators

10 papers

cs.RO2026

Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction

Zijian Xiao, Zipeng Ye, Jinkun Hao +3

Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produ…

cs.CV2026

PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation

Qirui Li, Jinkun Hao, Yibo Li +3

Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation p…

cs.CV2026

MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data

Teng Hu, Mingchun Lu, Yating Wang +6

Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a sin…

cs.CV2026

STABLE: Simulation-Ready Tabletop Layout Generation via a Semantics-Physics Dual System

Zhen Luo, Yixuan Yang, Xudong Xu +5

Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene ge…

cs.CV2026

Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis

Yixuan Yang, Zhen Luo, Wanshui Gan +5

Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent…

cs.CV2026

EgoSim: Egocentric World Simulator for Embodied Interaction Generation

Jinkun Hao, Mingda Jia, Ruiyan Wang +7

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for cont…

cs.CV2026

RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation

Boyang Wang, Haoran Zhang, Shujie Zhang +8

The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting la…

cs.CV2025

MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning

Jinkun Hao, Naifu Liang, Zhen Luo +8

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, tradition…

cs.CV2024

ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image

Jinkun Hao, Junshu Tang, Jiangning Zhang +7

While recent works have achieved great success on image-to-3D object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previou…

cs.CV2024

Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images

Yating Wang, Ran Yi, Xiaoning Lei +3

Industrial 3D face assets creation typically reconstructs topology-consistent face meshes from multi-view images for downstream production. However, high-quality reconstruction usu…