activity
20232026
most citedInvestigating the Correlation Between Presence and Reaction Time in Mixed Reality

16 citations · 26 across the 9 of their papers we have counts for

collaborators

10 papers

cs.GR2026

Masking Judder in Foveated Rendering with Phase-Shifted Noise

Ville Cantory, Danhua Zhang, Victoria Interrante +1

Low framerates during rendering arise when frame time exceeds the rendering budget, or can be introduced deliberately to save computation, for example in foveated rendering, where…

cs.CR2026

Context or Digits? Balancing Memorability and Efficiency in Virtual Reality Authentication

Yuxuan Huang, Qiao Jin, Tongyu Nie +2

We present Adaptive Direction-Based Authentication (ADBA), a knowledge-based authentication method for Virtual Reality that decouples users' needs temporally by enforcing password…

cs.HC2026

Secure Text Entry using a Virtual Radial Keyboard with Dynamically Resized Keys and Non-Intrusive Randomization

Yuxuan Huang, Qiao Jin, Tongyu Nie +2

As virtual reality (VR) becomes more widely adopted, secure and efficient text entry is an increasingly critical need. In this paper, we identify a vulnerability in a state-of-the-…

cs.GR2025★ 1 cited

Enhancing Foveated Rendering with Weighted Reservoir Sampling

Ville Cantory, Darya Biparva, Haoyu Tan +5

Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of r…

cs.HC2025★ 1 cited

Can AR Embedded Visualizations Foster Appropriate Reliance on AI in Spatial Decision-Making? A Comparative Study of AR X-Ray vs. 2D Minimap

Xianhao Carton Liu, Difan Jia, Tongyu Nie +3

Artificial Intelligence (AI) and indoor sensing increasingly support decision-making in spatial environments. However, traditional visualization methods impose a substantial mental…

cs.HC2025★ 7 cited

Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion

Tongyu Nie, Courtney Hutton Pospick, Ville Cantory +5

Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitig…

cs.HC2024

Enhancing Well-Being Through Positive Technology: VR Forest Bathing

Francisco R. Ortega, Victoria Interrante, Sara Lotemplio +5

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve c…

cs.HC2024

Reaction Time as a Proxy for Presence in Mixed Reality with Distraction

Yasra Chandio, Victoria Interrante, Fatima M. Anwar

Distractions in mixed reality (MR) environments can significantly influence user experience, affecting key factors such as presence, reaction time, cognitive load, and Break in Pre…

cs.HC2023★ 16 cited

Investigating the Correlation Between Presence and Reaction Time in Mixed Reality

Yasra Chandio, Noman Bashir, Victoria Interrante +1

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjectiv…

cs.HC2023★ 1 cited

A Multisensory Approach to Virtual Reality Stress Reduction

Rachel Masters, Francisco Ortega, Victoria Interrante

Forest bathing is a nature immersion practice that reduces stress, restores mental resources, and has a wide variety of use cases in the treatment of mental illnesses. Since many p…