7 papers
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…
AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
This report presents an improved version of AlayaWorld. While the backbone architecture, chunk-wise autoregressive generation scheme, and training data remain unchanged from the pr…
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…
Helios: Real Real-Time Long Video Generation Model
Shenghai Yuan, Yuanyang Yin, Zongjian Li +3
We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a str…
Focal Guidance: Unlocking Controllability from Semantic-Weak Layers in Video Diffusion Models
Yuanyang Yin, Yufan Deng, Shenghai Yuan +3
The task of Image-to-Video (I2V) generation aims to synthesize a video from a reference image and a text prompt. This requires diffusion models to reconcile high-frequency visual c…