37 citations · 37 across the 3 of their papers we have counts for
3 papers · 1 filter
Toward Richer Material Generation via Procedural Data Enhancement
Yunchen Yu, Jacob Munkberg, Jon Hasselgren +3
Generative models for material creation are fundamentally limited by the quality and expressivity of available training data. Simple physically based rendering (PBR) materials, whi…
OpenPBR: Novel Features and Implementation Details
Jamie Portsmouth, Peter Kutz, Stephen Hill
OpenPBR is a physically based, standardized uber-shader developed for interoperable material authoring and rendering across VFX, animation, and design visualization workflows. This…
Real-Time Neural Appearance Models
Tizian Zeltner, Fabrice Rousselle, Andrea Weidlich +7
We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and s…