4 papers
LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
Hezhi Cao, Panhao Cheng, huangsheng du +3
3D Gaussian Splatting (3DGS) achieves high-quality, real-time novel view synthesis, but the resulting assets have baked-in illumination and cannot be easily relit. Inverse renderin…
Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling
Haoran Zhu, Youcheng Cai, Huangsheng Du +2
3D Gaussian Splatting (3DGS) has emerged as a promising method for high-quality, real-time 3D reconstruction. To associate 3DGS with mesh representations, existing methods primaril…
RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering
Huangsheng Du, Haoran Zhu, Youcheng Cai +2
We present RenderFormer++, a scalable and physics-informed feed-forward neural rendering framework for global illumination in mesh scenes. Existing Transformer-based neural renderi…
Variable Basis Mapping for Real-Time Volumetric Visualization
Qibiao Li, Yuxuan Wang, Youcheng Cai +2
Real-time visualization of large-scale volumetric data remains challenging, as direct volume rendering and voxel-based methods suffer from prohibitively high computational cost. We…