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20232026
most citedDeformable 3D Gaussian Splatting for Animatable Human Avatars

3 citations · 8 across the 20 of their papers we have counts for

collaborators

24 papers

cs.CV2026

Caption-once, Frames-on-Demand: Visual-Need Routing for Budget-Aware Agentic Long Video Understanding

Weitong Cai, Hang Zhang, Yukai Huang +6

Long-video understanding on edge devices must reason over hours of content under tight compute and bandwidth budgets. Subsampling visual tokens loses temporal structure, while text…

cs.CV2026

Video Generative Models as Geometry Learner

Haosen Yang, Jifei Song, Zhensong Zhang +2

Recent generative approaches to geometry estimation adapt pretrained image diffusion models and treat the task as image-conditioned generation. Leveraging off-the-shelf image diffu…

cs.CV2026

Each Judge Its Own Yardstick: Discovering Per-VLM Taxonomies for Physical Video Evaluation

Yu Cao, Ziquan Liu, Zhensong Zhang +3

Maintaining physical consistency in video generators and world models increasingly relies on vision-language models (VLMs) as automated judges that provide reward signals, ranking…

cs.CV2026

TriMotion: Modality-Agnostic Camera Control for Video Generation

Seunghyun Shin, Jifei Song, Wooseok Jeon +2

Camera motion control is essential for directing viewpoint changes in generative systems. However, existing methods typically condition the generation process on a single specific…

cs.CV2026

LiteVSR: Lightweight Adaptation of Frozen Diffusion Transformers for Video Super-Resolution

Yu Cao, Ziquan Liu, Zhensong Zhang +3

Adapting large-scale pre-trained video generators for Video Super-Resolution (VSR) in novel domains remains computationally prohibitive. Methods that reformulate generation as dire…

cs.CV2026

Diffusion-Based Makeup Transfer with Facial Region-Aware Makeup Features

Zheng Gao, Debin Meng, Yunqi Miao +4

Current diffusion-based makeup transfer methods commonly use the makeup information encoded by off-the-shelf foundation models (e.g., CLIP) as condition to preserve the makeup styl…

cs.CV2026

FG-Portrait: 3D Flow Guided Editable Portrait Animation

Yating Xu, Yunqi Miao, Evangelos Ververas +2

Motion transfer from the driving to the source portrait remains a key challenge in the portrait animation. Current diffusion-based approaches condition only on the driving motion,…

cs.CV2026

Color When It Counts: Grayscale-Guided Online Triggering for Always-On Streaming Video Sensing

Weitong Cai, Hang Zhang, Yukai Huang +5

Always-on sensing is essential for next-generation edge/wearable AI systems, yet continuous high-fidelity RGB video capture remains prohibitively expensive for resource-constrained…

cs.CV2026

Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation

Zengqun Zhao, Yanzuo Lu, Ziquan Liu +3

Autoregressive video diffusion has recently emerged as a promising paradigm for long-video generation, enabling causal synthesis beyond the temporal limits of bidirectional models.…

cs.CV2026

LatSearch: Latent Reward-Guided Search for Faster Inference-Time Scaling in Video Diffusion

Zengqun Zhao, Ziquan Liu, Yu Cao +5

The recent success of inference-time scaling in large language models has inspired similar explorations in video diffusion. In particular, motivated by the existence of "golden noi…

cs.CV2026

Optimizing Multimodal LLMs for Egocentric Video Understanding: A Solution for the HD-EPIC VQA Challenge

Sicheng Yang, Yukai Huang, Shitong Sun +4

Multimodal Large Language Models (MLLMs) struggle with complex video QA benchmarks like HD-EPIC VQA due to ambiguous queries/options, poor long-range temporal reasoning, and non-st…

cs.HC2025

Plug-and-Play Clarifier: A Zero-Shot Multimodal Framework for Egocentric Intent Disambiguation

Sicheng Yang, Yukai Huang, Weitong Cai +6

The performance of egocentric AI agents is fundamentally limited by multimodal intent ambiguity. This challenge arises from a combination of underspecified language, imperfect visu…

cs.CV2025

Unlocking the Potential of Diffusion Priors in Blind Face Restoration

Yunqi Miao, Zhiyu Qu, Mingqi Gao +4

Although diffusion prior is rising as a powerful solution for blind face restoration (BFR), the inherent gap between the vanilla diffusion model and BFR settings hinders its seamle…

cs.CV2025

UniGS: Unified Language-Image-3D Pretraining with Gaussian Splatting

Haoyuan Li, Yanpeng Zhou, Tao Tang +5

Recent advancements in multi-modal 3D pre-training methods have shown promising efficacy in learning joint representations of text, images, and point clouds. However, adopting poin…

cs.CV2024★ 1 cited

ZeroGS: Training 3D Gaussian Splatting from Unposed Images

Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas +3

Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photo-realistic images. However, the pre-requisite of running Struct…

cs.RO2024

Learning Precise Affordances from Egocentric Videos for Robotic Manipulation

Gen Li, Nikolaos Tsagkas, Jifei Song +4

Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle f…

cs.CV2024

SAGS: Structure-Aware 3D Gaussian Splatting

Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song +2

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following th…

cs.CV2024

NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction

Zhongqun Zhang, Jifei Song, Eduardo Pérez-Pellitero +3

Modeling hand-object interactions is a fundamentally challenging task in 3D computer vision. Despite remarkable progress that has been achieved in this field, existing methods stil…

cs.CV2023★ 3 cited

Deformable 3D Gaussian Splatting for Animatable Human Avatars

HyunJun Jung, Nikolas Brasch, Jifei Song +5

Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonl…

cs.CV2023★ 2 cited

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

Richard Shaw, Michal Nazarczuk, Jifei Song +4

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising meth…

cs.CV2023

Reality's Canvas, Language's Brush: Crafting 3D Avatars from Monocular Video

Yuchen Rao, Eduardo Perez Pellitero, Benjamin Busam +2

Recent advancements in 3D avatar generation excel with multi-view supervision for photorealistic models. However, monocular counterparts lag in quality despite broader applicabilit…

cs.CV2023★ 1 cited

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

Helisa Dhamo, Yinyu Nie, Arthur Moreau +4

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fi…

cs.CV2023★ 1 cited

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

Arthur Moreau, Jifei Song, Helisa Dhamo +3

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtu…

cs.CV2023

On the Importance of Accurate Geometry Data for Dense 3D Vision Tasks

HyunJun Jung, Patrick Ruhkamp, Guangyao Zhai +10

Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data. The respectively used principle of measuring distances provides advantages and drawbacks…