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20242026
most citedGenerative Physical AI in Vision: A Survey

2 citations · 2 across the 16 of their papers we have counts for

collaborators

16 papers

cs.CV2026

Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control

Nhat Le, Daochang Liu, Anh Nguyen +1

We present MSCoT, a multi-scale, coarse-to-fine model for test-time human motion synthesis and control. Unlike recent approaches that rely on multiple iterative denoising/token-pre…

cs.CV2026

Diffusion Masked Pretraining for Dynamic Point Cloud

Zhuoyue Zhang, Jihua Zhu, Yiding Sun +4

Dynamic point cloud pretraining is still dominated by masked reconstruction objectives. However, these objectives inherit two key limitations. Existing methods inject ground-truth…

cs.CV2026

Mantis: Mamba-native Tuning is Efficient for 3D Point Cloud Foundation Models

Zihao Guo, Jihua Zhu, Yiding Sun +3

Pre-trained 3D point cloud foundation models (PFMs) have demonstrated strong transferability across diverse downstream tasks. However, full fine-tuning these models is computationa…

cs.LG2026

Causal Reinforcement Learning for Complex Card Games: A Magic The Gathering Benchmark

Cristiano da Costa Cunha, Ajmal Mian, Tim French +1

Causal reinforcement learning (RL) lacks benchmarks for complex systems that combine sequential decision making, hidden information, large masked action spaces, and explicit causal…

cs.CV2026

GenHOI: Generalized Hand-Object Pose Estimation with Occlusion Awareness

Hui Yang, Wei Sun, Jian Liu +6

Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under…

cs.CV2026

Class-Partitioned VQ-VAE and Latent Flow Matching for Point Cloud Scene Generation

Dasith de Silva Edirimuni, Ajmal Saeed Mian

Most 3D scene generation methods are limited to only generating object bounding box parameters while newer diffusion methods also generate class labels and latent features. Using o…

cs.AI2025

Unifying Causal Reinforcement Learning: Survey, Taxonomy, Algorithms and Applications

Cristiano da Costa Cunha, Wei Liu, Tim French +1

Integrating causal inference (CI) with reinforcement learning (RL) has emerged as a powerful paradigm to address critical limitations in classical RL, including low explainability,…

cs.CV2025

ARMFlow: AutoRegressive MeanFlow for Online 3D Human Reaction Generation

Zichen Geng, Zeeshan Hayder, Wei Liu +2

3D human reaction generation faces three main challenges:(1) high motion fidelity, (2) real-time inference, and (3) autoregressive adaptability for online scenarios. Existing metho…

cs.CV2025

Enhancing Physical Plausibility in Video Generation by Reasoning the Implausibility

Yutong Hao, Chen Chen, Ajmal Saeed Mian +2

Diffusion models can generate realistic videos, but existing methods rely on implicitly learning physical reasoning from large-scale text-video datasets, which is costly, difficult…

cs.GR2025

Hybrid Long and Short Range Flows for Point Cloud Filtering

Dasith de Silva Edirimuni, Xuequan Lu, Ajmal Saeed Mian +4

Point cloud capture processes are error-prone and introduce noisy artifacts that necessitate filtering/denoising. Recent filtering methods often suffer from point clustering or noi…

cs.GR2025

UniHM: Universal Human Motion Generation with Object Interactions in Indoor Scenes

Zichen Geng, Zeeshan Hayder, Wei Liu +1

Human motion synthesis in complex scenes presents a fundamental challenge, extending beyond conventional Text-to-Motion tasks by requiring the integration of diverse modalities suc…

cs.CV2025

MonoDiff9D: Monocular Category-Level 9D Object Pose Estimation via Diffusion Model

Jian Liu, Wei Sun, Hui Yang +4

Object pose estimation is a core means for robots to understand and interact with their environment. For this task, monocular category-level methods are attractive as they require…

cs.GR2025

Auto-Regressive Diffusion for Generating 3D Human-Object Interactions

Zichen Geng, Zeeshan Hayder, Wei Liu +1

Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HO…

cs.CV2025★ 2 cited

Generative Physical AI in Vision: A Survey

Daochang Liu, Junyu Zhang, Anh-Dung Dinh +5

Generative Artificial Intelligence (AI) has rapidly advanced the field of computer vision by enabling machines to create and interpret visual data with unprecedented sophistication…

cs.CV2024

Motion-Grounded Video Reasoning: Understanding and Perceiving Motion at Pixel Level

Andong Deng, Tongjia Chen, Shoubin Yu +6

In this paper, we introduce Motion-Grounded Video Reasoning, a new motion understanding task that requires generating visual answers (video segmentation masks) according to the inp…

cs.CV2024

Avatar Concept Slider: Controllable Editing of Concepts in 3D Human Avatars

Lin Geng Foo, Yixuan He, Ajmal Saeed Mian +3

Text-based editing of 3D human avatars to precisely match user requirements is challenging due to the inherent ambiguity and limited expressiveness of natural language. To overcome…