activity
20242026
most citedICo3D: An Interactive Conversational 3D Virtual Human

1 citations · 1 across the 10 of their papers we have counts for

collaborators

11 papers

cs.CV2026

GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis

Thomas Tanay, Mohammed Brahimi, Michal Nazarczuk +5

Synthesizing novel views from monocular videos of dynamic scenes remains a challenging problem. Scene-specific methods that optimize 4D representations with explicit motion priors…

cs.CV2026

Diffusion-Based Makeup Transfer with Facial Region-Aware Makeup Features

Zheng Gao, Debin Meng, Yunqi Miao +4

Current diffusion-based makeup transfer methods commonly use the makeup information encoded by off-the-shelf foundation models (e.g., CLIP) as condition to preserve the makeup styl…

cs.CV2026★ 1 cited

ICo3D: An Interactive Conversational 3D Virtual Human

Richard Shaw, Youngkyoon Jang, Athanasios Papaioannou +4

This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-v…

cs.CV2026

Map2Thought: Explicit 3D Spatial Reasoning via Metric Cognitive Maps

Xiangjun Gao, Zhensong Zhang, Dave Zhenyu Chen +4

We propose Map2Thought, a framework that enables explicit and interpretable spatial reasoning for 3D VLMs. The framework is grounded in two key components: Metric Cognitive Map (Me…

cs.CV2025

Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All

Michal Nazarczuk, Thomas Tanay, Arthur Moreau +2

This paper presents a new dataset for Novel View Synthesis, generated from a high-quality, animated film with stunning realism and intricate detail. Our dataset captures a variety…

cs.CV2025

Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting

Arthur Moreau, Richard Shaw, Michal Nazarczuk +5

Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid…

cs.CV2025

CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction

Jisu Shin, Richard Shaw, Seunghyun Shin +3

Modern camera pipelines apply extensive on-device processing, such as exposure adjustment, white balance, and color correction, which, while beneficial individually, often introduc…

cs.CV2025

ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs

Michal Nazarczuk, Sibi Catley-Chandar, Thomas Tanay +3

Dynamic Novel View Synthesis aims to generate photorealistic views of moving subjects from arbitrary viewpoints. This task is particularly challenging when relying on monocular vid…

cs.CV2025

GASPACHO: Gaussian Splatting for Controllable Humans and Objects

Aymen Mir, Arthur Moreau, Helisa Dhamo +3

We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs onl…

cs.CV2024

SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control

Xiaohan Zhang, Sebastian Starke, Vladimir Guzov +3

Synthesizing natural human motion that adapts to complex environments while allowing creative control remains a fundamental challenge in motion synthesis. Existing models often fal…

cs.CV2024

SCRREAM : SCan, Register, REnder And Map:A Framework for Annotating Accurate and Dense 3D Indoor Scenes with a Benchmark

HyunJun Jung, Weihang Li, Shun-Cheng Wu +8

Traditionally, 3d indoor datasets have generally prioritized scale over ground-truth accuracy in order to obtain improved generalization. However, using these datasets to evaluate…