activity
20232026
most citedSWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

2 citations · 5 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

Face Anything: 4D Face Reconstruction from Any Image Sequence

Umut Kocasari, Simon Giebenhain, Richard Shaw +1

Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur s…

cs.CV2026★ 1 cited

ICo3D: An Interactive Conversational 3D Virtual Human

Richard Shaw, Youngkyoon Jang, Athanasios Papaioannou +4

This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-v…

cs.CV2025

Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting

Arthur Moreau, Richard Shaw, Michal Nazarczuk +5

Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid…

cs.CV2025

CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction

Jisu Shin, Richard Shaw, Seunghyun Shin +3

Modern camera pipelines apply extensive on-device processing, such as exposure adjustment, white balance, and color correction, which, while beneficial individually, often introduc…

cs.CV2023★ 2 cited

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

Richard Shaw, Michal Nazarczuk, Jifei Song +4

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising meth…

cs.CV2023★ 1 cited

HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting

Helisa Dhamo, Yinyu Nie, Arthur Moreau +4

3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fi…

cs.CV2023★ 1 cited

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

Arthur Moreau, Jifei Song, Helisa Dhamo +3

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtu…