2 citations · 5 across the 7 of their papers we have counts for
7 papers
Face Anything: 4D Face Reconstruction from Any Image Sequence
Umut Kocasari, Simon Giebenhain, Richard Shaw +1
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur s…
ICo3D: An Interactive Conversational 3D Virtual Human
Richard Shaw, Youngkyoon Jang, Athanasios Papaioannou +4
This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-v…
Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting
Arthur Moreau, Richard Shaw, Michal Nazarczuk +5
Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid…
CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction
Jisu Shin, Richard Shaw, Seunghyun Shin +3
Modern camera pipelines apply extensive on-device processing, such as exposure adjustment, white balance, and color correction, which, while beneficial individually, often introduc…
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Jifei Song +4
Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising meth…
HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
Helisa Dhamo, Yinyu Nie, Arthur Moreau +4
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fi…
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
Arthur Moreau, Jifei Song, Helisa Dhamo +3
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtu…