2 papers
cs.DC2026
AFLL: Real-time Load Stabilization for MMO Game Servers Based on Circular Causality Learning
Shinsuk Kang, Youngjae Kim
Massively Multiplayer Online (MMO) game servers must handle thousands of simultaneous players while maintaining sub-100ms response times. When server load exceeds capacity, traditi…
cs.NI2023
Networking for the Metaverse: The Standardization Landscape
Cedric Westphal, Jungha Hong, Shin-Gak Kang +2
New applications are being supported by current and future networks. In particular, it is expected that Metaverse applications will be deployed in the near future, as 5G and 6G net…