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cs.CV2026

HelloWorld: Enabling Socially Interactive Characters in Video World Models

Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we pres…

cs.CV2026

AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…

cs.CV2026

CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation

Xuangeng Chu, Yuan Gan, Ziteng Cui +4

Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronize…

cs.CV2026

DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation

Yichen Peng, Jyun-Ting Song, Siyeol Jung +7

Generating realistic conversational gestures are essential for achieving natural, socially engaging interactions with digital humans. However, existing methods typically map a sing…

cs.CV2026

RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction

Shuhong Liu, Chenyu Bao, Ziteng Cui +11

We introduce RealX3D, a real-capture benchmark for multi-view visual restoration and 3D reconstruction under diverse physical degradations. RealX3D groups corruptions into four fam…

cs.CV2025

Towards Interactive Intelligence for Digital Humans

Yiyi Cai, Xuangeng Chu, Xiwei Gao +16

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize thi…

cs.CV2025

UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking

Xuangeng Chu, Ruicong Liu, Yifei Huang +3

Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the li…