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cs.CV2026

LocusGS: Spatially Grounded Tokens for Feed-Forward 3D Gaussian Splatting

Wenyu Li, Sidun Liu, Tongrui Hu +2

Recent query-based feed-forward 3DGS methods represent a scene using learnable queries, each aggregating multi-view evidence and decoding a group of Gaussians. Ideally, different q…

cs.CV2025

Muskie: Multi-view Masked Image Modeling for 3D Vision Pre-training

Wenyu Li, Sidun Liu, Peng Qiao +2

We present Muskie, a native multi-view vision backbone designed for 3D vision tasks. Unlike existing models, which are frame-wise and exhibit limited multi-view consistency, Muskie…

cs.CV2025

Mono3R: Exploiting Monocular Cues for Geometric 3D Reconstruction

Wenyu Li, Sidun Liu, Peng Qiao +1

Recent advances in data-driven geometric multi-view 3D reconstruction foundation models (e.g., DUSt3R) have shown remarkable performance across various 3D vision tasks, facilitated…

cs.CV2024

VoxNeuS: Enhancing Voxel-Based Neural Surface Reconstruction via Gradient Interpolation

Sidun Liu, Peng Qiao, Zongxin Ye +2

Neural Surface Reconstruction learns a Signed Distance Field~(SDF) to reconstruct the 3D model from multi-view images. Previous works adopt voxel-based explicit representation to i…

cs.CV2024

DistGrid: Scalable Scene Reconstruction with Distributed Multi-resolution Hash Grid

Sidun Liu, Peng Qiao, Zongxin Ye +2

Neural Radiance Field~(NeRF) achieves extremely high quality in object-scaled and indoor scene reconstruction. However, there exist some challenges when reconstructing large-scale…

cs.CV2024

AbsGS: Recovering Fine Details for 3D Gaussian Splatting

Zongxin Ye, Wenyu Li, Sidun Liu +2

3D Gaussian Splatting (3D-GS) technique couples 3D Gaussian primitives with differentiable rasterization to achieve high-quality novel view synthesis results while providing advanc…