3 citations · 3 across the 3 of their papers we have counts for
4 papers
Nexus: Native Mesh Generation with Diffusion
Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo +5
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes,…
FlowSSC: Universal Generative Monocular Semantic Scene Completion via One-Step Latent Diffusion
Zichen Xi, Hao-Xiang Chen, Nan Xue +5
Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view.…
A New Split Algorithm for 3D Gaussian Splatting
Qiyuan Feng, Gengchen Cao, Haoxiang Chen +3
3D Gaussian splatting models, as a novel explicit 3D representation, have been applied in many domains recently, such as explicit geometric editing and geometry generation. Progres…
SLS4D: Sparse Latent Space for 4D Novel View Synthesis
Qi-Yuan Feng, Hao-Xiang Chen, Qun-Ce Xu +1
Neural radiance field (NeRF) has achieved great success in novel view synthesis and 3D representation for static scenarios. Existing dynamic NeRFs usually exploit a locally dense g…