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20212026
most citedA New Split Algorithm for 3D Gaussian Splatting

3 citations · 4 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2026

FlowSSC: Universal Generative Monocular Semantic Scene Completion via One-Step Latent Diffusion

Zichen Xi, Hao-Xiang Chen, Nan Xue +5

Semantic Scene Completion (SSC) from monocular RGB images is a fundamental yet challenging task due to the inherent ambiguity of inferring occluded 3D geometry from a single view.…

cs.CV2025

NeuralSSD: A Neural Solver for Signed Distance Surface Reconstruction

Zi-Chen Xi, Jiahui Huang, Hao-Xiang Chen +4

We proposed a generalized method, NeuralSSD, for reconstructing a 3D implicit surface from the widely-available point cloud data. NeuralSSD is a solver-based on the neural Galerkin…

cs.CV2025

RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors

Sicong Du, Jiarun Liu, Qifeng Chen +3

A single-pass driving clip frequently results in incomplete scanning of the road structure, making reconstructed scene expanding a critical requirement for sensor simulators to eff…

cs.GR2024★ 3 cited

A New Split Algorithm for 3D Gaussian Splatting

Qiyuan Feng, Gengchen Cao, Haoxiang Chen +3

3D Gaussian splatting models, as a novel explicit 3D representation, have been applied in many domains recently, such as explicit geometric editing and geometry generation. Progres…

cs.CV2023★ 1 cited

SLS4D: Sparse Latent Space for 4D Novel View Synthesis

Qi-Yuan Feng, Hao-Xiang Chen, Qun-Ce Xu +1

Neural radiance field (NeRF) has achieved great success in novel view synthesis and 3D representation for static scenarios. Existing dynamic NeRFs usually exploit a locally dense g…

cs.CV2021

CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-scale Indoor Scene

Haoxiang Chen, Jiahui Huang, Tai-Jiang Mu +1

We present CIRCLE, a framework for large-scale scene completion and geometric refinement based on local implicit signed distance functions. It is based on an end-to-end sparse conv…