18 citations · 30 across the 3 of their papers we have counts for
3 papers
A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection
Björn R. Severitt, Yannick Sauer, Nora Castner +1
Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system…
The interplay of user preference and precision in different gaze-based interaction methods
Björn Rene Severitt, Yannick Sauer, Alexander Neugebauer +3
In this study, we investigated gaze-based interaction methods within a virtual reality game with a visual search task with 52 participants. We compared four different interaction t…
Simulating Vision Impairment in Virtual Reality -- A Comparison of Visual Task Performance with Real and Simulated Tunnel Vision
Alexander Neugebauer, Nora Castner, Björn Severitt +3
Purpose: In this work, we explore the potential and limitations of simulating gaze-contingent tunnel vision conditions using Virtual Reality (VR) with built-in eye tracking technol…