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cs.HC2026
A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection
Björn R. Severitt, Yannick Sauer, Nora Castner +1
Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system…
cs.HC2023
Simulating Vision Impairment in Virtual Reality -- A Comparison of Visual Task Performance with Real and Simulated Tunnel Vision
Alexander Neugebauer, Nora Castner, Björn Severitt +3
Purpose: In this work, we explore the potential and limitations of simulating gaze-contingent tunnel vision conditions using Virtual Reality (VR) with built-in eye tracking technol…
cs.HC2023
How to Tune Autofocals: A Comparative Study of Advanced Tuning Methods
Benedikt W. Hosp, Yannick Sauer, Björn Severitt +2
This study comprehensively evaluates tuning methods for autofocal glasses using virtual reality (VR), addressing the challenge of presbyopia. With aging, presbyopia diminishes the…