activity
20232026
most citedMotion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction

2 citations · 3 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2026

Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Network

Aoran Liu, Kun Hu, Clinton Ansun Mo +3

Garment simulation is fundamental to various applications in computer vision and graphics, from virtual try-on to digital human modelling. However, conventional physics-based metho…

cs.CV2025

PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks

Clinton Ansun Mo, Kun Hu, Chengjiang Long +3

Motion skeletons drive 3D character animation by transforming bone hierarchies, but differences in proportions or structure make motion data hard to transfer across skeletons, posi…

cs.CV2025

Extended Short- and Long-Range Mesh Learning for Fast and Generalized Garment Simulation

Aoran Liu, Kun Hu, Clinton Mo +2

3D garment simulation is a critical component for producing cloth-based graphics. Recent advancements in graph neural networks (GNNs) offer a promising approach for efficient garme…

cs.CV2024★ 2 cited

Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction

Clinton Mo, Kun Hu, Chengjiang Long +2

In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose d…

cs.CV2023

Terrain Diffusion Network: Climatic-Aware Terrain Generation with Geological Sketch Guidance

Zexin Hu, Kun Hu, Clinton Mo +2

Sketch-based terrain generation seeks to create realistic landscapes for virtual environments in various applications such as computer games, animation and virtual reality. Recentl…

cs.CV2023★ 1 cited

Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolation

Clinton Ansun Mo, Kun Hu, Chengjiang Long +1

Deriving sophisticated 3D motions from sparse keyframes is a particularly challenging problem, due to continuity and exceptionally skeletal precision. The action features are often…