3 papers
cs.CV2026
Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Network
Aoran Liu, Kun Hu, Clinton Ansun Mo +3
Garment simulation is fundamental to various applications in computer vision and graphics, from virtual try-on to digital human modelling. However, conventional physics-based metho…
cs.CV2025
PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks
Clinton Ansun Mo, Kun Hu, Chengjiang Long +3
Motion skeletons drive 3D character animation by transforming bone hierarchies, but differences in proportions or structure make motion data hard to transfer across skeletons, posi…
cs.CV2025
Extended Short- and Long-Range Mesh Learning for Fast and Generalized Garment Simulation
Aoran Liu, Kun Hu, Clinton Mo +2
3D garment simulation is a critical component for producing cloth-based graphics. Recent advancements in graph neural networks (GNNs) offer a promising approach for efficient garme…