1 citations · 1 across the 2 of their papers we have counts for
4 papers
ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video
Xiaozhong Lyu, Gen Li, Zhiyin Qian +3
Egocentric devices, such as wearable front-facing cameras, provide a unique perspective for capturing the continuous interaction between a human viewer and the surrounding environm…
Masked Modeling for Human Motion Recovery Under Occlusions
Zhiyin Qian, Siwei Zhang, Bharat Lal Bhatnagar +2
Human motion reconstruction from monocular videos is a fundamental challenge in computer vision, with broad applications in AR/VR, robotics, and digital content creation, but remai…
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
Zhiyin Qian, Shaofei Wang, Marko Mihajlovic +2
We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) ac…
EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices
Siwei Zhang, Qianli Ma, Yan Zhang +5
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…