21 citations · 48 across the 24 of their papers we have counts for
6 papers · 1 filter
Coordinated Multi-Armed Bandits for Improved Spatial Reuse in Wi-Fi
Francesc Wilhelmi, Boris Bellalta, Szymon Szott +2
Multi-Access Point Coordination (MAPC) and Artificial Intelligence and Machine Learning (AI/ML) are expected to be key features in future Wi-Fi, such as the forthcoming IEEE 802.11…
Virtual Reality Traffic Prioritization for Wi-Fi Quality of Service Improvement using Machine Learning Classification Techniques
Seyedeh Soheila Shaabanzadeh, Marc Carrascosa-Zamacois, Juan Sánchez-González +2
The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency re…
Performance Evaluation of MLO for XR Streaming: Can Wi-Fi 7 Meet the Expectations?
Marc Carrascosa-Zamacois, Lorenzo Galati-Giordano, Francesc Wilhelmi +4
Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened pict…
Spatial Reuse in IEEE 802.11bn Coordinated Multi-AP WLANs: A Throughput Analysis
David Nunez, Francesc Wilhelmi, Lorenzo Galati-Giordano +2
IEEE 802.11 networks continuously adapt to meet the stringent requirements of emerging applications like cloud gaming, eXtended Reality (XR), and video streaming services, which re…
Experimenting with Adaptive Bitrate Algorithms for Virtual Reality Streaming over Wi-Fi
Ferran Maura, Miguel Casasnovas, Boris Bellalta
Interactive Virtual Reality (VR) streaming over Wi-Fi networks encounters significant challenges due to bandwidth fluctuations caused by channel contention and user mobility. Adapt…
Experimental Evaluation of Interactive Edge/Cloud Virtual Reality Gaming over Wi-Fi using Unity Render Streaming
Miguel Casasnovas, Costas Michaelides, Marc Carrascosa-Zamacois +1
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR exp…