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cs.HC2026

Tactile Rendering Using Three Basic Stimulus Components in Ultrasound Midair Haptics

Tao Morisaki, Atsushi Matsubayashi, Yasutoshi Makino +1

Ultrasound midair haptics (UMH) can present non-contact tactile stimuli using focused ultrasound without any wearables. Recently, UMH has been shown to present not only conventiona…

cs.HC2026

HapticMatch: An Exploration for Generative Material Haptic Simulation and Interaction

Mingxin Zhang, Yu Yao, Yasutoshi Makino +2

High-fidelity haptic feedback is essential for immersive virtual environments, yet authoring realistic tactile textures remains a significant bottleneck for designers. We introduce…

cs.HC2025

VR-Assisted Guide Dog Training: A 360° PanoHaptic System for Right-Hand Commands Analysis

Qirong Zhu, Ansheng Wang, Shinji Tanaka +2

This paper presents a VR-based guide dog training system designed to assist novice trainers in understanding guide dog behavior and issuing appropriate training commands. Guide dog…

cs.HC2024

Tap tactile presentation by airborne ultrasound

Haruka Tsuchiya, Zen Somei, Yasutoshi Makino +1

The airborne ultrasound tactile display can present tactile information without direct contact. Using this technology, we developed two methods for simulating the tactile sensation…

cs.HC2024

Passive Touch Experience with Virtual Doctor Fish Using Ultrasound Haptics

Manato Yo, Atsushi Matsubayashi, Yasutoshi Makino +1

This study implements and evaluates passive interaction using an autostereoscopic display and ultrasound haptics technology, simulating Garra rufa ("doctor fish") nibbling. When th…

cs.HC2024

Edge shape sensation presented in a noncontact manner using airborne ultrasound

Koichi Kato, Tao Morisaki, Shun Suzuki +2

To perceive 3D shapes such as pyramids, the perception of planes and edges as tactile sensations is an essential component. This is difficult to perceive with the conventional vibr…

cs.HC2024

Haptic Reproduction of Curved Surface and Edge by Controlling the Contact Position between the Disk and the Finger Using Airborne Ultrasound

Aoba Sekiguchi, Tao Morisaki, Takaaki Kamigaki +2

By presenting curved surfaces of various curvatures including edges to the fingertip, it is possible to reproduce the haptic sensation of object shapes that cannot be reproduced by…

cs.HC2024

Haptic Information Feedback Given to Handles in Guide Dog Training

Chonghoon Park, Qirong Zhu, Shinji Tanaka +2

In guide dog training, trainers use haptic information transmitted through the handle of the harness worn by the guide dog to understand the dog's state. They then apply appropriat…

cs.HC2024

Simultaneous Presentation of Thermal and Mechanical Stimulation Using High-Intensity Airborne Ultrasound

Sota Iwabuchi, Ryoya Onishi, Shun Suzuki +3

In this study, we propose a non-contact thermal presentation method using airborne ultrasound. We generate strong sound field directly on the human skin and present a perceivable t…

cs.HC2024

Feeling the Grass Grow: Making Midair Haptic Parameters Visible, Touchable and Controllable

Mingxin Zhang, Qirong Zhu, Yasutoshi Makino +1

In this paper, we present an ultrasound mid-air haptic interaction system that integrates a designed visualization of haptic parameters while maintaining ease of control. The desig…

cs.HC2024

TexSenseGAN: A User-Guided System for Optimizing Texture-Related Vibrotactile Feedback Using Generative Adversarial Network

Mingxin Zhang, Shun Terui, Yasutoshi Makino +1

Vibration rendering is essential for creating realistic tactile experiences in human-virtual object interactions, such as in video game controllers and VR devices. By dynamically a…