activity
20232026
most citedLook-ahead Search on Top of Policy Networks in Imperfect Information Games

1 citations · 1 across the 5 of their papers we have counts for

collaborators

6 papers

cs.MA2026

Regularized policy gradient with learned mixtures of Gaussians for games with continuous actions

Ondřej Kubíček, Viliam Lisý, Tuomas Sandholm

Most successes of superhuman game-playing algorithms are in games with discrete actions, yet in auctions, robotics, sports, or trading, actions are nearly continuous. Prior techniq…

cs.GT2026

Test-time Reinforcement Learning in Imperfect Information Games

Ondrej Kubicek, Viliam Lisy, Tuomas Sandholm

Test-time reasoning has significantly improved performance in domains ranging from games to language models. However, test-time policy changes with formal guarantees on the perform…

cs.GT2026

Equilibrium Refinements Improve Subgame Solving in Imperfect-Information Games

Ondrej Kubicek, Viliam Lisy, Tuomas Sandholm

Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-informat…

cs.GT2025

Understanding Optimal Portfolios of Strategies for Solving Two-player Zero-sum Games

Karolina Drabent, Ondřej Kubíček, Viliam Lisý

In large-scale games, approximating the opponent's strategy space with a small portfolio of representative strategies is a common and powerful technique. However, the construction…

cs.AI2025

Look-ahead Reasoning with a Learned Model in Imperfect Information Games

Ondřej Kubíček, Viliam Lisý

Test-time reasoning significantly enhances pre-trained AI agents' performance. However, it requires an explicit environment model, often unavailable or overly complex in real-world…

cs.GT2023★ 1 cited

Look-ahead Search on Top of Policy Networks in Imperfect Information Games

Ondrej Kubicek, Neil Burch, Viliam Lisy

Search in test time is often used to improve the performance of reinforcement learning algorithms. Performing theoretically sound search in fully adversarial two-player games with…