4 papers
SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptation
Ziwen Li, Hanlue Zhang, Zhenyang Ren +9
Recent vision-language-action (VLA) policies demonstrate promising generalization across diverse short-horizon tasks. However, they remain unreliable on long-horizon tasks, partly…
LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting
Tianyu Huang, Zhenyang Ren, Zhenchen Wan +5
3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed…
Mirage2Matter: A Physically Grounded Gaussian World Model from Video
Zhengqing Gao, Ziwen Li, Xin Wang +12
The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, ex…
RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing
Longjie Zhao, Ziming Hong, Zhenyang Ren +3
3D Gaussian Splatting (3DGS) has become a leading representation for high-fidelity 3D assets, yet protecting these assets via digital watermarking remains an open challenge. Existi…