4 citations · 4 across the 11 of their papers we have counts for
8 papers · 1 filter
LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction
Ningxiao Tao, Baoquan Chen, Mengyu Chu
Reconstructing 3D fluid velocity fields from sparse 2D video observations is a highly ill-posed inverse problem, demanding both transport consistency with observed motion and physi…
LoBoFit: Flexible Garment Refitting via Local Bone Mapping Blending
Meng Zhang, Yu Xin, Feiya Guo +3
Garment refitting, the task of adapting a garment from a source to a target avatar, must preserve the original design features and fine-scale wrinkles, a challenge exacerbated by s…
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
Qianfan Shen, Ningxiao Tao, Qiyu Dai +6
We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realist…
Adaptive GPU Kinetic Solver for Fluid-Granular Flows
Xingqiao Li, Kui Wu, Haozhe Su +5
Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are chall…
FlowCapX: Physics-Grounded Flow Capture with Long-Term Consistency
Ningxiao Tao, Liru Zhang, Xingyu Ni +2
We present FlowCapX, a physics-enhanced framework for flow reconstruction from sparse video inputs, addressing the challenge of jointly optimizing complex physical constraints and…
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
Qiyu Dai, Xingyu Ni, Qianfan Shen +3
We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with…
VR-Doh: Hands-on 3D Modeling in Virtual Reality
Zhaofeng Luo, Zhitong Cui, Shijian Luo +2
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing t…
Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
Jingrui Xing, Bin Wang, Mengyu Chu +1
We present a grid-free fluid solver featuring a novel Gaussian representation. Drawing inspiration from the expressive capabilities of 3D Gaussian Splatting in multi-view image rec…