2 citations · 2 across the 8 of their papers we have counts for
8 papers
MISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression
Xinhui Liu, Lei Liu, Zhenghao Chen +3
High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment remains constrained by represent…
GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors
Xinhui Liu, Can Wang, Wei Jiang +2
3D Gaussian Splatting (3DGS) has achieved remarkable success in novel view synthesis; however, reconstructions under sparse views often exhibit noticeable artifacts. While recent v…
COEC: Calibrated Orthogonal-Equivalence Compensation for Structured Pruning of Large Language Models
Peiqi Yu, Nam Ling, Wei Wang +1
Structured pruning reduces the size and inference cost of large language models (LLMs) by removing weight columns, but the resulting output error can degrade accuracy. Existing tra…
PAT-VCM: Plug-and-Play Auxiliary Tokens for Video Coding for Machines
Wei Jiang, Wei Wang
Existing video coding for machines is often trained for a specific downstream task and model. As a result, the compressed representation becomes tightly coupled to the end task, ma…
PRL-Bench: A Comprehensive Benchmark Evaluating LLMs' Capabilities in Frontier Physics Research
Tingjia Miao, Wenkai Jin, Muhua Zhang +19
The paradigm of agentic science requires AI systems to conduct robust reasoning and engage in long-horizon, autonomous exploration. However, current scientific benchmarks remain co…
From Pixels to Nucleotides: End-to-End Token-Based Video Compression for DNA Storage
Cihan Ruan, Lebin Zhou, Bingqing Zhao +8
DNA-based storage has emerged as a promising approach to the global data crisis, offering molecular-scale density and millennial-scale stability at low maintenance cost. Over the p…
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
Xinhui Liu, Can Wang, Lei Liu +4
Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, p…
HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression
Lei Liu, Zhenghao Chen, Wei Jiang +2
In this work, we propose a novel compression framework for 3D Gaussian Splatting (3DGS) data. Building on anchor-based 3DGS methodologies, our approach compresses all attributes wi…