activity
20242026
most citedMRHaD: Mixed Reality-based Hand-Drawn Map Editing Interface for Mobile Robot Navigation

1 citations · 1 across the 5 of their papers we have counts for

collaborators

6 papers

cs.LG2026

Observable- and Positional-Encoding-Dependent Symmetry Readout from Neural Network Weights

Naoya Chiba, Satoshi Sugiyama, Yuki Uranishi

Post-hoc analysis of trained neural network weights often seeks to recover geometric structure directly from the parameters. We show that, for positional-encoding-equipped neural f…

cs.CV2026

E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes

Koya Sakamoto, Taiki Miyanishi, Daichi Azuma +6

Visual search in 3D environments requires embodied agents to actively explore their surroundings and acquire task-relevant evidence. However, existing visual search and embodied AI…

cs.CV2026

3DGesPolicy: Phoneme-Aware Holistic Co-Speech Gesture Generation Based on Action Control

Xuanmeng Sha, Liyun Zhang, Tomohiro Mashita +2

Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstab…

cs.CV2025

NeuralMeshing: Complete Object Mesh Extraction from Casual Captures

Floris Erich, Naoya Chiba, Abdullah Mustafa +4

How can we extract complete geometric models of objects that we encounter in our daily life, without having access to commercial 3D scanners? In this paper we present an automated…

cs.RO20251 cited

MRHaD: Mixed Reality-based Hand-Drawn Map Editing Interface for Mobile Robot Navigation

Takumi Taki, Masato Kobayashi, Eduardo Iglesius +3

Mobile robot navigation systems are increasingly relied upon in dynamic and complex environments, yet they often struggle with map inaccuracies and the resulting inefficient path p…

cs.CV2024

3DFacePolicy: Audio-Driven 3D Facial Animation Based on Action Control

Xuanmeng Sha, Liyun Zhang, Tomohiro Mashita +2

Audio-driven 3D facial animation has achieved significant progress in both research and applications. While recent baselines struggle to generate natural and continuous facial move…