2 citations · 2 across the 14 of their papers we have counts for
6 papers · 1 filter
SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination
Athanasios Tragakis, Marco Aversa, Daniela Ivanova +4
SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-reso…
Complete virtual unwrapping and reading of a rolled Herculaneum papyrus
Giorgio Angelotti, Stephen Parsons, Federica Nicolardi +24
The carbonized papyri from Herculaneum preserve the only large-scale library to survive from classical antiquity, but many unopened rolls remain unread because physical opening ris…
Neural 3D Reconstruction of Planetary Surfaces from Descent-Phase Wide-Angle Imagery
Melonie de Almeida, George Brydon, Divya M. Persaud +2
Digital elevation modeling of planetary surfaces is essential for studying past and ongoing geological processes. Wide-angle imagery acquired during spacecraft descent promises to…
Ink Detection from Surface Topography of the Herculaneum Papyri
Giorgio Angelotti, Federica Nicolardi, Paul Henderson +1
Reading the Herculaneum papyri is challenging because both the scrolls and the ink, which is carbon-based, are carbonized. In X-ray radiography and tomography, ink detection typica…
Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting
Tong Shi, Melonie de Almeida, Daniela Ivanova +2
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on doma…
Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians
Melonie de Almeida, Daniela Ivanova, Tong Shi +2
Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent…