activity
20242026
most citedAugmented Object Intelligence with XR-Objects

63 citations · 70 across the 17 of their papers we have counts for

collaborators

17 papers

cs.HC2026

GazeTune: Facilitating Precise Gaze-Driven Interactions with Cascaded Touch Input

Jina Kim, Eric J. Gonzalez, Yang Zhang +1

Eye gaze has become an essential input for spatial computing, but its coarse targeting and saccadic nature limit precision and complicate continuous interactions such as dragging,…

cs.HC2026

Generative Proxy: Synthesizing Proxy-Based Interfaces for Real-World Interaction Across AR Glasses

Xianhao Carton Liu, William Chastek, Eric J Gonzalez +2

Interacting with real-world objects in AR is difficult, especially when targets are distant, cluttered, or occluded. These challenges are amplified on emerging lightweight AR glass…

cs.HC2026

VisionClaw: Always-On AI Agents through Smart Glasses

Xiaoan Liu, DaeHo Lee, Eric J Gonzalez +2

We present VisionClaw, an always-on wearable AI agent that integrates live egocentric perception with agentic task execution. Running on Meta Ray-Ban smart glasses, VisionClaw cont…

cs.HC2026★ 1 cited

Navig-AI-tion: Navigation by Contextual AI and Spatial Audio

Mathias N. Lystbæk, Haley Adams, Ranjith Kagathi Ananda +6

Audio-only walking navigation can leave users disoriented, relying on vague cardinal directions and lacking real-time environmental context, leading to frequent errors. To address…

cs.HC2026

Semantic Reality: Interactive Context-Aware Visualization of Inter-Object Relationships in Augmented Reality

Xiaoan Liu, Eric J Gonzalez, Nels Numan +5

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for plannin…

cs.HC2026

Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction

Jazmin Collins, Prasanthi Gurumurthy, Eric J. Gonzalez +1

The gaze-and-pinch framework offers a high-fidelity interaction modality for spatial computing in virtual reality (VR), yet it remains vulnerable to coordination errors--timing mis…

cs.CV2026

SurfaceXR: Fusing Smartwatch IMUs and Egocentric Hand Pose for Seamless Surface Interactions

Vasco Xu, Brian Chen, Eric J. Gonzalez +4

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods…

cs.HC2026

World Mouse: Exploring Interactions with a Cross-Reality Cursor

Esen K. Tütüncü, Mar Gonzalez-Franco, Khushman Patel +1

As Extended Reality (XR) systems increasingly map and understand the physical world, interacting with these blended representations remains challenging. The current push for "natur…

cs.HC2026

Break the Window: Exploring Spatial Decomposition of Webpages in XR

Chenyang Zhang, Tianjian Wei, Haoyang Yang +3

Most XR web browsers still present webpages as a single floating window, carrying over desktop design assumptions into immersive space. We explore an alternative by breaking the br…

cs.CV2026

DeltaDorsal: Enhancing Hand Pose Estimation with Dorsal Features in Egocentric Views

William Huang, Siyou Pei, Leyi Zou +3

The proliferation of XR devices has made egocentric hand pose estimation a vital task, yet this perspective is inherently challenged by frequent finger occlusions. To address this,…

cs.HC2025

Revisiting put-that-there, context aware window interactions via LLMs

Riccardo Bovo, Daniele Giunchi, Pasquale Cascarano +2

We revisit Bolt's classic "Put-That-There" concept for modern head-mounted displays by pairing Large Language Models (LLMs) with XR sensor and tech stack. The agent fuses (i) a sem…

cs.HC2025★ 1 cited

HandOver: Enabling Precise Selection & Manipulation of 3D Objects with Mouse and Hand Tracking

Esen K. Tütüncü, Mar Gonzalez-Franco, Eric J. Gonzalez

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-…

cs.HC2025★ 3 cited

ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR

Chenyang Zhang, Tiffany S Ma, John Andrews +3

Spatial interaction in 3D environments requires balancing efficiency and precision, which requires dynamic tracking speed adjustments. However, existing techniques often couple tra…

cs.HC2024

EmBARDiment: an Embodied AI Agent for Productivity in XR

Riccardo Bovo, Steven Abreu, Karan Ahuja +3

XR devices running chat-bots powered by Large Language Models (LLMs) have the to become always-on agents that enable much better productivity scenarios. Current screen based chat-b…

cs.CV2024★ 1 cited

PARSE-Ego4D: Personal Action Recommendation Suggestions for Egocentric Videos

Steven Abreu, Tiffany D. Do, Karan Ahuja +4

Intelligent assistance involves not only understanding but also action. Existing ego-centric video datasets contain rich annotations of the videos, but not of actions that an intel…

cs.HC2024★ 1 cited

Hovering Over the Key to Text Input in XR

Mar Gonzalez-Franco, Diar Abdlkarim, Arpit Bhatia +6

Virtual, Mixed, and Augmented Reality (XR) technologies hold immense potential for transforming productivity beyond PC. Therefore there is a critical need for improved text input s…

cs.HC2024★ 63 cited

Augmented Object Intelligence with XR-Objects

Mustafa Doga Dogan, Eric J. Gonzalez, Karan Ahuja +5

Seamless integration of physical objects as interactive digital entities remains a challenge for spatial computing. This paper explores Augmented Object Intelligence (AOI) in the c…