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cs.GR2026
RigMo: Unifying Rig and Motion Learning for Generative Animation
Hao Zhang, Jiahao Luo, Bohui Wan +7
Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipeline…
cs.GR2025
T2Bs: Text-to-Character Blendshapes via Video Generation
Jiahao Luo, Chaoyang Wang, Michael Vasilkovsky +8
We present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-…
cs.GR2025
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
Chen Guo, Zhuo Su, Liao Wang +8
Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While rec…