11 citations · 16 across the 32 of their papers we have counts for
Showing cs.GRShow all
2 papers · 1 filter
cs.GR2025
STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support
Chenqi Zhang, Yu Feng, Jieru Zhao +4
3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 fram…
cs.GR2025
SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
Xiaotong Huang, He Zhu, Zihan Liu +6
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…