5 papers
JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
Jianwen Sun, Chuanhao Li, Zizhen Li +5
Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional…
CoBG: Learning from Player Reviews to Design, Critique, and Revise Board Game Rulebooks
Zizhen Li, Chuanhao Li, Yibin Wang +6
Board game design alternates between thinking as a designer and experiencing as a player, over repeated cycles of prototyping, critique, and revision. This loop is cognitively dema…
SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation
Liangyang Ouyang, Ruicong Liu, Caixin Kang +2
Video generation has advanced rapidly, producing photorealistic videos from text or image prompts. Meanwhile, film production and social robotics increasingly demand multi-person v…
World Craft: Agentic Framework to Create Visualizable Worlds via Text
Jianwen Sun, Yukang Feng, Kaining Ying +8
Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, f…
MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
Zizhen Li, Chuanhao Li, Yibin Wang +7
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…