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cs.HC2026
CoBG: Learning from Player Reviews to Design, Critique, and Revise Board Game Rulebooks
Zizhen Li, Chuanhao Li, Yibin Wang +6
Board game design alternates between thinking as a designer and experiencing as a player, over repeated cycles of prototyping, critique, and revision. This loop is cognitively dema…
cs.HC2026
World Craft: Agentic Framework to Create Visualizable Worlds via Text
Jianwen Sun, Yukang Feng, Kaining Ying +8
Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, f…
cs.HC2026
MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
Zizhen Li, Chuanhao Li, Yibin Wang +7
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…