4 papers
Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
Roberto Carrasco, Enzo Meneses, Hector Ferrada +2
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time…
Advancing RT Core-Accelerated Fixed-Radius Nearest Neighbor Search
Enzo Meneses, Hugo Bec, Cristóbal A. Navarro +5
In this work we introduce three ideas that can further improve particle FRNN physics simulations running on RT Cores; i) a real-time update/rebuild ratio optimizer for the bounding…
GPolylla: Fully GPU-accelerated polygonal mesh generator
Sergio Salinas-Fernández, Nancy Hitschfeld-Kahler, Roberto Carrasco
This work presents a fully GPU-accelerated algorithm for the polygonal mesh generator known as Polylla. Polylla is a tri-to-polygon mesh generator, which benefits from the half-edg…
3D POLYLLA: Polyhedral meshing algorithm based on terminal-edge regions and terminal-face regions
Sergio Salinas-Fernández, Nancy Hitschfeld-Kahler
Polylla is a polygonal mesh algorithm that generates meshes with arbitrarily shaped polygons using the concept of terminal-edge regions. Until now, Polylla has been limited to 2D m…