activity
20232026
most cited4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

30 citations · 64 across the 23 of their papers we have counts for

collaborators

27 papers

cs.CV2026

Gate3DGen: A Pre-processing Model that Selectively Purifies Real-World Images for 3D Generation

Xiaolin Li, Zihao Huang, Fanpeng Meng +5

Single-image 3D generation has achieved high fidelity on curated benchmarks, yet degrades sharply on real-world images with uneven illumination, blur, and occlusions. Purifying suc…

cs.CV2026

SUPRA-TEX: 3D Generation with Super-Aligned Texture

Chen Yang, Jiemin Fang, Fanpeng Meng +5

Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either int…

cs.CV2026

Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction

Ziren Gong, Guo Chen, Yongjia Li +13

4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene…

cs.CV2026

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang +5

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…

cs.CV2026

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

Jiahao He, Yihua Shao, Zhengkai Zhao +6

Dynamic scene reconstruction with 3D Gaussian Splatting requires a balance between fine-grained motion modeling, structural stability, and compact representation. Existing per-prim…

cs.CV2026

ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics

Zanwei Zhou, Jiazhong Cen, Jiemin Fang +7

Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion a…

cs.CV2026

Text-Image Conditioned 3D Generation

Jiazhong Cen, Jiemin Fang, Sikuang Li +8

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…

physics.ao-ph2026

AI Decodes Historical Chinese Archives to Reveal Lost Climate History

Sida He, Lingxi Xie, Xiaopeng Zhang +1

Historical archives contain qualitative descriptions of climate events, yet converting these into quantitative records has remained a fundamental challenge. Here we introduce a par…

cs.CV2025★ 1 cited

WorldGrow: Generating Infinite 3D World

Sikuang Li, Chen Yang, Jiemin Fang +6

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…

cs.CV2025

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

Guanjun Wu, Jiemin Fang, Chen Yang +11

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…

cs.CV2025

Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

Zanwei Zhou, Taoran Yi, Jiemin Fang +5

Flow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achie…

cs.GR2025

Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

Jia Lu, Taoran Yi, Jiemin Fang +6

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging bu…

cs.CV2025

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Jiazhong Cen, Xudong Zhou, Jiemin Fang +5

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabul…

cs.CV2025

Dereflection Any Image with Diffusion Priors and Diversified Data

Jichen Hu, Chen Yang, Zanwei Zhou +4

Reflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress,…

cs.CV2024★ 1 cited

LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors

Yabo Chen, Chen Yang, Jiemin Fang +6

Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent…

cs.CV2024★ 5 cited

Segment Any 4D Gaussians

Shengxiang Ji, Guanjun Wu, Jiemin Fang +5

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and under…

cs.CV2024

SAM-CP: Marrying SAM with Composable Prompts for Versatile Segmentation

Pengfei Chen, Lingxi Xie, Xinyue Huo +5

The Segment Anything model (SAM) has shown a generalized ability to group image pixels into patches, but applying it to semantic-aware segmentation still faces major challenges. Th…

cs.CV2024★ 2 cited

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Taoran Yi, Jiemin Fang, Zanwei Zhou +7

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a…

cs.CV2024

Parameter-efficient Fine-tuning in Hyperspherical Space for Open-vocabulary Semantic Segmentation

Zelin Peng, Zhengqin Xu, Zhilin Zeng +2

Open-vocabulary semantic segmentation seeks to label each pixel in an image with arbitrary text descriptions. Vision-language foundation models, especially CLIP, have recently emer…

cs.CV2024★ 5 cited

AlignZeg: Mitigating Objective Misalignment for Zero-shot Semantic Segmentation

Jiannan Ge, Lingxi Xie, Hongtao Xie +4

A serious issue that harms the performance of zero-shot visual recognition is named objective misalignment, i.e., the learning objective prioritizes improving the recognition accur…

cs.CV2024★ 3 cited

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

Chen Yang, Sikuang Li, Jiemin Fang +5

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However…

cs.CV2023★ 1 cited

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Yabo Chen, Jiemin Fang, Yuyang Huang +7

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to th…

cs.CV2023★ 3 cited

Segment Any 3D Gaussians

Jiazhong Cen, Jiemin Fang, Chen Yang +4

This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…

cs.CV2023★ 1 cited

Parameter Efficient Fine-tuning via Cross Block Orchestration for Segment Anything Model

Zelin Peng, Zhengqin Xu, Zhilin Zeng +3

Parameter-efficient fine-tuning (PEFT) is an effective methodology to unleash the potential of large foundation models in novel scenarios with limited training data. In the compute…