4 papers
FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation
Xinya Ji, Sebastian Weiss, Manuel Kansy +4
Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive mul…
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
Shivangi Aneja, Sebastian Weiss, Irene Baeza +4
Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. Th…
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
Sebastian Weiss, Derek Bradley
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improve…
Monocular Facial Appearance Capture in the Wild
Yingyan Xu, Kate Gadola, Prashanth Chandran +4
We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the su…