activity
20242026
most citedDiffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control

8 citations · 11 across the 8 of their papers we have counts for

collaborators

12 papers

cs.RO2026

HLO-AMP: Hierarchical Loco-Manipulation from Object-Aware Motion Priors

Jean-Pierre Sleiman, Bilal Hammoud, He Li +4

Hierarchical pipelines for humanoid loco-manipulation typically pair a task-agnostic whole-body controller (WBC) with a downstream task policy. Such WBCs are often trained through…

cs.NI2026

A Compositional Perspective on Communication-Control Co-Design for Mobile Broadband Systems Beyond 6G

Angelo Vera-Rivera, Atefeh Termehchi, Ekram Hossain

Anticipated applications of beyond sixth-generation (B6G) mobile broadband networks will require the co-design of communication and control subsystems within the network architectu…

cs.RO2026

Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework

Jiashun Wang, M. Eva Mungai, He Li +3

Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking…

cs.RO2026

Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penalty

Zhaoming Xie, Kevin Karol, Jessica Hodgins

Reinforcement learning provides a framework for learning control policies that can reproduce diverse motions for simulated characters. However, such policies often exploit unnatura…

cs.RO2026

ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control

Jean Pierre Sleiman, He Li, Alphonsus Adu-Bredu +25

Achieving robust, human-like whole-body control on humanoid robots for agile, contact-rich behaviors remains a central challenge, demanding heavy per-skill engineering and a brittl…

cs.CV2025

CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives

Zihan Wang, Jiashun Wang, Jeff Tan +4

We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven pr…

cs.RO2025

Whole Body Model Predictive Control for Spin-Aware Quadrupedal Table Tennis

David Nguyen, Zulfiqar Zaidi, Kevin Karol +2

Developing table tennis robots that mirror human speed, accuracy, and ability to predict and respond to the full range of ball spins remains a significant challenge for legged robo…

cs.GR2025

HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos

Jiashun Wang, Yifeng Jiang, Haotian Zhang +4

Data-driven methods leveraging deep reinforcement learning have become the dominant paradigm for developing controllers that enable physically simulated characters to produce natur…

cs.GR2025★ 8 cited

Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control

Xiaoyu Huang, Takara Truong, Yunbo Zhang +5

We present Diffuse-CLoC, a guided diffusion framework for physics-based look-ahead control that enables intuitive, steerable, and physically realistic motion generation. While exis…

cs.RO2025★ 2 cited

ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills

Tairan He, Jiawei Gao, Wenli Xiao +15

Humanoid robots hold the potential for unparalleled versatility in performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a s…

cs.GR2024

Strategy and Skill Learning for Physics-based Table Tennis Animation

Jiashun Wang, Jessica Hodgins, Jungdam Won

Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, bo…

cs.RO2024★ 1 cited

SMPLOlympics: Sports Environments for Physically Simulated Humanoids

Zhengyi Luo, Jiashun Wang, Kangni Liu +9

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and stand…