7 papers
SILO: Simulation-in-the-Loop Sim-to-Real Transfer for Multi-Stage Cable Routing
Stone Tao, Jie Xu, Hesam Rabeti +3
Linear-deformable manipulation remains challenging due to the complex deformations of objects such as cables and ropes. Prior data-driven approaches, particularly imitation learnin…
Cosmos 3: Omnimodal World Models for Physical AI
NVIDIA, :, Aditi +293
We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…
Industrial cuVSLAM Benchmark & Integration
Charbel Abi Hana, Kameel Amareen, Mohamad Mostafa +5
This work presents a comprehensive benchmark evaluation of visual odometry (VO) and visual SLAM (VSLAM) systems for mobile robot navigation in real-world logistical environments. W…
3DGS-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting
Roger Hsiao, Yuchen Fang, Xiangru Huang +6
We propose 3DGS-TR,a second-order optimizer for accelerating the scene training problem in 3D Gaussian Splatting (3DGS). Unlike existing second-order approaches that rely on ex…
CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction
Xianghui Xie, Bowen Wen, Yan Chang +5
Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inf…
ViPE: Video Pose Engine for 3D Geometric Perception
Jiahui Huang, Qunjie Zhou, Hesam Rabeti +12
Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring…