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cs.LG2026

Drifting Preference Optimization for One-Step Generative Models

Zhou Jiang, Yandong Wen, Zhen Liu

One-step text-to-image generators are attractive for deployment because they generate an image with a single forward pass, but preference finetuning them remains difficult: standar…

cs.AI2026

CoMIC: Collaborative Memory and Insights Circulation for Long-Horizon LLM Agents in Web Cloud-Edge Systems

Yannan Wang, Longli Yang, Zhen Liu +2

LLM-based Web agents are increasingly deployed on edge servers to carry out long-horizon tasks on behalf of users with low latency. However, the lightweight models that fit on edge…

cs.RO2026

EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards

Ruixiang Wang, Qingming Liu, Yueci Deng +3

Video generative models offer a promising basis for robotic planning by predicting future visual rollouts from observations and task instructions. However, their training objective…

cs.AI2026

GameUIAgent: An LLM-Powered Framework for Automated Game UI Design with Structured Intermediate Representation

Wei Zeng, Fengwei An, Zhen Liu +1

Game UI design requires consistent visual assets across rarity tiers yet remains a predominantly manual process. We present GameUIAgent, an LLM-powered agentic framework that trans…

cs.CV2026

Rethinking Preference Alignment for Diffusion Models with Classifier-Free Guidance

Zhou Jiang, Yandong Wen, Zhen Liu

Aligning large-scale text-to-image diffusion models with nuanced human preferences remains challenging. While direct preference optimization (DPO) is simple and effective, large-sc…

cs.AI2026

Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design

Wei Zeng, Xuchen Li, Ruili Feng +3

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, exist…