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cs.CV2026
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
Xuezhen Wang, Li Ma, Yulin Shen +2
Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and pos…
cs.CV2024★ 1 cited
GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors
Kang Du, Zhihao Liang, Yulin Shen +1
Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering sce…