collaborators

6 papers

cs.CV2026

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Ruining Li, Yuxin Yao, Matt Zhou +5

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but…

cs.CV2026

Particulate: Feed-Forward 3D Object Articulation

Ruining Li, Yuxin Yao, Chuanxia Zheng +4

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion const…

cs.CV2026

LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans

Zhening Huang, Xiaoyang Wu, Fangcheng Zhong +3

We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconst…

cs.CV2026

Efficient Camera-Controlled Video Generation of Static Scenes via Sparse Diffusion and 3D Rendering

Jieying Chen, Jeffrey Hu, Joan Lasenby +1

Modern video generative models based on diffusion models can produce very realistic clips, but they are computationally inefficient, often requiring minutes of GPU time for just a…

cs.CV2025

SpaceTimePilot: Generative Rendering of Dynamic Scenes Across Space and Time

Zhening Huang, Hyeonho Jeong, Xuelin Chen +4

We present SpaceTimePilot, a video diffusion model that disentangles space and time for controllable generative rendering. Given a monocular video, SpaceTimePilot can independently…

cs.CV2025

SmallGS: Gaussian Splatting-based Camera Pose Estimation for Small-Baseline Videos

Yuxin Yao, Yan Zhang, Zhening Huang +1

Dynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation framework…