collaborators

10 papers

cs.CV2026

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Ruining Li, Yuxin Yao, Matt Zhou +5

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but…

cs.CV2026

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Matt Zhou, Ruining Li, Xiaoyang Lyu +6

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…

cs.CV2026

Particulate: Feed-Forward 3D Object Articulation

Ruining Li, Yuxin Yao, Chuanxia Zheng +4

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion const…

cs.CV2026

SPATIALALIGN: Aligning Dynamic Spatial Relationships in Video Generation

Fengming Liu, Tat-Jen Cham, Chuanxia Zheng

Most text-to-video (T2V) generators prioritize aesthetic quality, but often ignoring the spatial constraints in the generated videos. In this work, we present SPATIALALIGN, a self-…

cs.CV2026

Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video

Zeren Jiang, Chuanxia Zheng, Iro Laina +2

We propose Mesh4D, a feed-forward model for monocular 4D mesh reconstruction. Given a monocular video of a dynamic object, our model reconstructs the object's complete 3D shape and…

cs.CV2025

DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object shou…