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cs.CV2026

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Ruining Li, Yuxin Yao, Matt Zhou +5

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but…

cs.CV2026

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Matt Zhou, Ruining Li, Xiaoyang Lyu +6

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…

cs.CV2026

Particulate: Feed-Forward 3D Object Articulation

Ruining Li, Yuxin Yao, Chuanxia Zheng +4

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion const…

cs.CV2025

DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object shou…

cs.CV2025

Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Gi…

cs.CV2024

DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors

Thomas Hanwen Zhu, Ruining Li, Tomas Jakab

We present DreamHOI, a novel method for zero-shot synthesis of human-object interactions (HOIs), enabling a 3D human model to realistically interact with any given object based on…