5 papers
VibeWorlding: Can Multimodal Agents Construct 3D Open Worlds End-to-End?
Yansong Ning, Jingwen Ye, Zhongkai Wu +5
Constructing an interactive 3D open world from a user query is important. However, existing methods are primarily evaluated on idealized, simple queries, making it difficult to sys…
FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
Yikun Ma, Yiqing Li, Jingwen Ye +4
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tun…
StdGEN++: A Comprehensive System for Semantic-Decomposed 3D Character Generation
Yuze He, Yanning Zhou, Wang Zhao +4
We present StdGEN++, a novel and comprehensive system for generating high-fidelity, semantically decomposed 3D characters from diverse inputs. Existing 3D generative methods often…
StdGEN: Semantic-Decomposed 3D Character Generation from Single Images
Yuze He, Yanning Zhou, Wang Zhao +5
We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gami…
RaFE: Generative Radiance Fields Restoration
Zhongkai Wu, Ziyu Wan, Jing Zhang +2
NeRF (Neural Radiance Fields) has demonstrated tremendous potential in novel view synthesis and 3D reconstruction, but its performance is sensitive to input image quality, which st…