4 papers · 1 filter
FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
Yikun Ma, Yiqing Li, Jingwen Ye +4
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tun…
MotionDiff: Training-free Zero-shot Interactive Motion Editing via Flow-assisted Multi-view Diffusion
Yikun Ma, Yiqing Li, Jiawei Wu +2
Generative models have made remarkable advancements and are capable of producing high-quality content. However, performing controllable editing with generative models remains chall…
SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
Yiqing Li, Xuan Wang, Jiawei Wu +2
Synthesizing novel views of large-scale scenes from unconstrained in-the-wild images is an important but challenging task in computer vision. Existing methods, which optimize per-i…
FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splatting
Yikun Ma, Dandan Zhan, Zhi Jin
Text-driven 3D indoor scene generation holds broad applications, ranging from gaming and smart homes to AR/VR applications. Fast and high-fidelity scene generation is paramount for…