activity
20242026
most citedOctree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

5 citations · 5 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

Layer-Aware Position Embeddings for Visual Token Pruning in Multimodal Large Language Models

Yahong Wang, Zhangkai Ni, Juncheng Wu +3

Multimodal large language models (MLLMs) incur substantial computational overhead due to the reliance on hundreds of visual tokens to represent images. While token pruning has emer…

cs.CV2026

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Menglin Han, Yang Ding, Yulei Lu +6

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained…

cs.CV2026

LoMeVQA: A Comprehensive Benchmark for Longitudinal Medical VQA

Zhilin Wu, Zhangkai Ni, Chengmei Yang +4

In clinical practice, patients often undergo multiple imaging examinations over successive visits, yielding longitudinal data. Modeling such temporal information is crucial for rel…

cs.CV2026

FlowBypass: Rectified Flow Trajectory Bypass for Training-Free Image Editing

Menglin Han, Zhangkai Ni

Training-free image editing has attracted increasing attention for its efficiency and independence from training data. However, existing approaches predominantly rely on inversion-…

cs.CV2026

EntropyPrune: Matrix Entropy Guided Visual Token Pruning for Multimodal Large Language Models

Yahong Wang, Juncheng Wu, Zhangkai Ni +6

Multimodal large language models (MLLMs) incur substantial inference cost due to the processing of hundreds of visual tokens per image. Although token pruning has proven effective…

cs.CV2025

Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting

Hongbi Zhou, Zhangkai Ni

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian pr…

cs.CV2024★ 5 cited

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Kerui Ren, Lihan Jiang, Tao Lu +4

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…